Tuesday, August 5, 2008
Holy crap! it's already been a year since I worked on this title! the other day I finally got my hands on a copy of the Leapster Wall-E game that I helped Sam Hood make. I worked on the "Rocket Ride" Game. I also banged out the GEL-A Steward robots in the game. But the solar system shots are by far my favorites. and here they are. The producers asked for a series of planetary shots, and corresponding surface shots (there's no surface shot for Earth because it was a film-sensitive shot, and Pixar hadn't finalized the direction they wanted us to go with for Earth. By the time they did, I had already been pulled onto another project. So someone else got to do it). For those of you who are unfamiliar with the Leapster, it is a handheld system running a flash-based game engine. it's screen has a 1:1 aspect ratio 160px touch screen and an 8fps frame rate... these limitations are daunting to work with at first, but it really forces you to get your compositions and color values just right for maximum readability on the glass. after a while of back and fourth with revisions I finally came out the other side with these guys, and a butt-load of indispensable design experience.
Art by Christopher Vear